Planning the Rig
Joints and Hierachies
Examining the Character Mesh
Creating the Skeleton
Finger Placement and Joint Mirroring
Orienting the Joint Skeleton
Duplicating the DEF Skeleton
Why Use Two Skeletons
Scripting The Constraint Process
Beginning he Spine Using Spinal IK
Binding the Curve Control Structure
Adding the Twist and Beginning the Neck
Finishing the Neck by Adding Curvature
Creating the Head Follow Controls
Controlling the Eyes Using IK Controls
Hip Controls
Installing Leg and Feet IK
Creating Custom Attributes for the Foot Controllers
Connecting the Foot Attributes
Creating Follow Controls for the Knee Pole Vectors
Installing the Clavicle/Shoulder
Creating Arm Controls
Finishing the Arm
Creating Hand Controls
Creating the Fist Control
Binding the Character Mesh
Weighting the Fingers and Thumbs
Creating the ''Weight Dance''
Fixing the Eyes
Painting Weights on the Pelvis
Weighting the Shoulders
Head and Jaw Weighting
Weighting the Wrist/Forearm
Making the Wrist Twist Control
Creating Eyelids
Finishing the Eyelids
Where to Go Next?