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Maya Rigging Fundamentals

The Basics of Blending-shape Problems

The Basics of Blending-shape Problems

How to Avoid Blend-shape Problems

How to Avoid Blend-shape Problems

Creating Facial Blend-shapes

Creating Facial Blend-shapes

Attaching Blend-shapes to the Rigs

Attaching Blend-shapes to the Rigs

Creating Corrective Shapes

Creating Corrective Shapes

Creating a Parent Control for the IK Arms

Creating a Parent Control for the IK Arms

Making the Body Fully Scalable

Making the Body Fully Scalable

Creating a TRS Node

Creating a TRS Node

Cleaning up the Rig Controls

Cleaning up the Rig Controls