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Maya 2018:Bifrost Fluids

Laying out the scene

Laying out the scene

Emitting liquid from a mesh

Emitting liquid from a mesh

Analyzing the simulation in the Node Editor

Analyzing the simulation in the Node Editor

Colliding with objects

Colliding with objects

Culling particles with a Killplane

Culling particles with a Killplane

Turning time steps

Turning time steps

Turning transport steps

Turning transport steps

Adding friction and drag with motion field

Adding friction and drag with motion field

Enabling optional Bifrost channels

Enabling optional Bifrost channels

Writing a user cache

Writing a user cache

Reading and disabling a user cache

Reading and disabling a user cache

Meshing the particles

Meshing the particles

Caching a mesh to BIF files

Caching a mesh to BIF files

Export to Alembic

Export to Alembic

Displaying channel data as particle color

Displaying channel data as particle color

Displaying channel data as mesh vertex color

Displaying channel data as mesh vertex color

Rendering a liquid polygon mesh in Arnold

Rendering a liquid polygon mesh in Arnold

Generating foam from liquid

Generating foam from liquid

Adjusting foam attributes

Adjusting foam attributes

Caching foam

Caching foam

Rendering foam in Arnold

Rendering foam in Arnold

Shading a foam surface with Density

Shading a foam surface with Density