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Maya Fluid Fundamentals

Emitting Fluids from Omni (Point) Emitters

Emitting Fluids from Omni (Point) Emitters

Emitting Fluids from Volume Emitters

Emitting Fluids from Volume Emitters

Emitting Fluids from Geometry Primitives

Emitting Fluids from Geometry Primitives

Emitting Fluids from Texture Maps

Emitting Fluids from Texture Maps

Emitting Fluids from Particles

Emitting Fluids from Particles

Emitting Fluids from Curves

Emitting Fluids from Curves

Blocking out the Fluid Container and Emitter

Blocking out the Fluid Container and Emitter

Adding Density Properties

Adding Density Properties

Improving the Shading of Wispy Smoke

Improving the Shading of Wispy Smoke

Improving the Shading of Wispy Smoke

Improving the Shading of Wispy Smoke

Creating a Surface Emitter

Creating a Surface Emitter

Blocking out the Smoke Density

Blocking out the Smoke Density

Modifying the Velocity and Turbulence

Modifying the Velocity and Turbulence

Blocking out the Fluid Container

Blocking out the Fluid Container

Defining the Density and Velocity

Defining the Density and Velocity

Modifying the Temperature

Modifying the Temperature

Shading and Modifying the Fire

Shading and Modifying the Fire

Blocking out the Fluid Container

Blocking out the Fluid Container

Modifying the Density, Velocity, and Turbulence

Modifying the Density, Velocity, and Turbulence

Defining the Temperature

Defining the Temperature

Defining the Fuel Attributes

Defining the Fuel Attributes

Modifying Overall Explosion and Shading

Modifying Overall Explosion and Shading

Creating the Process of Cache

Creating the Process of Cache

Rendering the Fire

Rendering the Fire