Emitting Fluids from Omni (Point) Emitters
Emitting Fluids from Volume Emitters
Emitting Fluids from Geometry Primitives
Emitting Fluids from Texture Maps
Emitting Fluids from Particles
Emitting Fluids from Curves
Blocking out the Fluid Container and Emitter
Adding Density Properties
Improving the Shading of Wispy Smoke
Creating a Surface Emitter
Blocking out the Smoke Density
Modifying the Velocity and Turbulence
Blocking out the Fluid Container
Defining the Density and Velocity
Modifying the Temperature
Shading and Modifying the Fire
Modifying the Density, Velocity, and Turbulence
Defining the Temperature
Defining the Fuel Attributes
Modifying Overall Explosion and Shading
Creating the Process of Cache
Rendering the Fire